marker.js 2 — Add image annotation to your web apps#
marker.js 2 is a JavaScript browser library to enable image annotation in your web applications. Add marker.js 2 to your web app and instantly enable users to annotate and mark up images. You can save, share or otherwise process the results.
For a more detailed "Getting started" and other docs and tutorials, please refer to the official documentation.
Installation#
npm install markerjs2
or
yarn add markerjs2
Usage#
To add image annotation to your web application follow these 3 easy steps:
- Create an instance of
markerjs2.MarkerArea
by passing a target image reference to the constructor. - Set an event handler for
render
event. - Call the
show()
method.
Here's a simple example:
// skip this line if you are importing markerjs2 into the global space via the script tag
import * as markerjs2 from 'markerjs2';
// create an instance of MarkerArea and pass the target image reference as a parameter
let markerArea = new markerjs2.MarkerArea(document.getElementById('myimg'));
// register an event listener for when user clicks OK/save in the marker.js UI
markerArea.addEventListener('render', event => {
// we are setting the markup result to replace our original image on the page
// but you can set a different image or upload it to your server
document.getElementById('myimg').src = event.dataUrl;
});
// finally, call the show() method and marker.js UI opens
markerArea.show();
Demos#
Check out marker.js 2 demos for various usage examples.
More docs and tutorials#
For a more detailed "Getting started" and other docs and tutorials, please refer to
the official documentation.
Credits#
marker.js 2 is using icons from Material Design Icons for its toolbar.
License#
Linkware (see LICENSE for details) - the UI displays a small link back to the marker.js 2 website which should be retained.
Alternative licenses are available through the marker.js 2 website.