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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.alloc = alloc;
exports.free = free;
exports.resize = resize;
exports.readInt = readInt;
exports.readUInt = readUInt;
exports.writeInt64 = writeInt64;
exports.writeUInt64 = writeUInt64;
// Copyright 2012 The Obvious Corporation.
/*
* bufs: Buffer utilities.
*/
/*
* Module variables
*/
/** Pool of buffers, where `bufPool[x].length === x`. */
var bufPool = [];
/** Maximum length of kept temporary buffers. */
var TEMP_BUF_MAXIMUM_LENGTH = 20;
/** Minimum exactly-representable 64-bit int. */
var MIN_EXACT_INT64 = -0x8000000000000000;
/** Maximum exactly-representable 64-bit int. */
var MAX_EXACT_INT64 = 0x7ffffffffffffc00;
/** Maximum exactly-representable 64-bit uint. */
var MAX_EXACT_UINT64 = 0xfffffffffffff800;
/**
* The int value consisting just of a 1 in bit #32 (that is, one more
* than the maximum 32-bit unsigned value).
*/
var BIT_32 = 0x100000000;
/**
* The int value consisting just of a 1 in bit #64 (that is, one more
* than the maximum 64-bit unsigned value).
*/
var BIT_64 = 0x10000000000000000;
/*
* Helper functions
*/
/**
* Masks off all but the lowest bit set of the given number.
*/
function lowestBit(num) {
return num & -num;
}
/**
* Gets whether trying to add the second number to the first is lossy
* (inexact). The first number is meant to be an accumulated result.
*/
function isLossyToAdd(accum, num) {
if (num === 0) {
return false;
}
var lowBit = lowestBit(num);
var added = accum + lowBit;
if (added === accum) {
return true;
}
if (added - lowBit !== accum) {
return true;
}
return false;
}
/*
* Exported functions
*/
/**
* Allocates a buffer of the given length, which is initialized
* with all zeroes. This returns a buffer from the pool if it is
* available, or a freshly-allocated buffer if not.
*/
function alloc(length) {
var result = bufPool[length];
if (result) {
bufPool[length] = undefined;
} else {
result = new Buffer(length);
}
result.fill(0);
return result;
}
/**
* Releases a buffer back to the pool.
*/
function free(buffer) {
var length = buffer.length;
if (length < TEMP_BUF_MAXIMUM_LENGTH) {
bufPool[length] = buffer;
}
}
/**
* Resizes a buffer, returning a new buffer. Returns the argument if
* the length wouldn't actually change. This function is only safe to
* use if the given buffer was allocated within this module (since
* otherwise the buffer might possibly be shared externally).
*/
function resize(buffer, length) {
if (length === buffer.length) {
return buffer;
}
var newBuf = alloc(length);
buffer.copy(newBuf);
free(buffer);
return newBuf;
}
/**
* Reads an arbitrary signed int from a buffer.
*/
function readInt(buffer) {
var length = buffer.length;
var positive = buffer[length - 1] < 0x80;
var result = positive ? 0 : -1;
var lossy = false; // Note: We can't use bit manipulation here, since that stops
// working if the result won't fit in a 32-bit int.
if (length < 7) {
// Common case which can't possibly be lossy (because the result has
// no more than 48 bits, and loss only happens with 54 or more).
for (var i = length - 1; i >= 0; i--) {
result = result * 0x100 + buffer[i];
}
} else {
for (var _i = length - 1; _i >= 0; _i--) {
var one = buffer[_i];
result *= 0x100;
if (isLossyToAdd(result, one)) {
lossy = true;
}
result += one;
}
}
return {
value: result,
lossy: lossy
};
}
/**
* Reads an arbitrary unsigned int from a buffer.
*/
function readUInt(buffer) {
var length = buffer.length;
var result = 0;
var lossy = false; // Note: See above in re bit manipulation.
if (length < 7) {
// Common case which can't possibly be lossy (see above).
for (var i = length - 1; i >= 0; i--) {
result = result * 0x100 + buffer[i];
}
} else {
for (var _i2 = length - 1; _i2 >= 0; _i2--) {
var one = buffer[_i2];
result *= 0x100;
if (isLossyToAdd(result, one)) {
lossy = true;
}
result += one;
}
}
return {
value: result,
lossy: lossy
};
}
/**
* Writes a little-endian 64-bit signed int into a buffer.
*/
function writeInt64(value, buffer) {
if (value < MIN_EXACT_INT64 || value > MAX_EXACT_INT64) {
throw new Error("Value out of range.");
}
if (value < 0) {
value += BIT_64;
}
writeUInt64(value, buffer);
}
/**
* Writes a little-endian 64-bit unsigned int into a buffer.
*/
function writeUInt64(value, buffer) {
if (value < 0 || value > MAX_EXACT_UINT64) {
throw new Error("Value out of range.");
}
var lowWord = value % BIT_32;
var highWord = Math.floor(value / BIT_32);
buffer.writeUInt32LE(lowWord, 0);
buffer.writeUInt32LE(highWord, 4);
}