# d3-weighted-voronoi This d3 plugin produces a _weighted Voronoi diagram_. It tessellates/partitions the plane given a set of weighted two-dimensional sites. Because a picture is worth a thousand words: ![defaultVoronoi](./img/defaultVoronoi.png) <== default / weighted ==> ![weightedVoronoi](./img/weightedVoronoi.png) Available only for **d3 v4**, **d3 v5** and **d3 v6**. This plugin is at the root of: - the [d3-voronoi-map](https://github.com/Kcnarf/d3-voronoi-map) plugin, which computes a one-level Voronoï-based treemaps - the [d3-voronoi-treemap](https://github.com/Kcnarf/d3-voronoi-treemap) plugin, which computes a multi-level Voronoï-based treemaps, - the [d3-voronoi-map-tween](https://github.com/Kcnarf/d3-voronoi-map-tween) plugin, which allows animation between two d3-voronoi-map. ## Context Compared to the _default_ Voronoï diagram, it adds the capability to assign a particular weight to each site. The higher is the weight of a site, the more this site influences its environment, and the larger is its surrounding area. Weighted Voronoï diagrams come in severall flavours (additive/multiplicative, powered/not-powered, 2D/3D and higher dimensions, ..., cf. [Wikipedia](https://en.wikipedia.org/wiki/Weighted_Voronoi_diagram)). This plugin focuses on the **2D additive weighted power diagram**, which provides a tessellation made of convex hole-free polygons/cells with straight borders, as the default Voronoï diagram does. Nonetheless, weighted Voronoï diagrams may have weird properties compared to _default_ Voronoï diagrams: - a site may be outside it's zone of influence (ie. computed polygon) - a site may have no zone of influence These situations arise when some sites are overweighted by others. You can experiment it in [Voronoï playground : interactive weighted Voronoï study](http://bl.ocks.org/Kcnarf/dacd1d9d2f0e69cf93c68ecf32f7896d). ## Examples - [Voronoï playground : interactive Voronoï transitioning thanks to weighted Voronoï](http://bl.ocks.org/Kcnarf/7d7f60ef86a77851c38c51904f4c8d39) ## Installing If you use NPM, `npm install d3-weighted-voronoi`. Otherwise, load `https://rawcdn.githack.com/Kcnarf/d3-weighted-voronoi/v1.1.3/build/d3-weighted-voronoi.js` (or its `d3-weighted-voronoi.min.js` version) to make it available in AMD, CommonJS, or vanilla environments. In vanilla, a d3 global is exported: ```html ``` If you're interested in the latest developments, you can use the master build, available throught: ```html ``` ## TL;DR; In your javascript, in order to define the tessellation: ```javascript var weightedVoronoi = d3.weightedVoronoi() .x(function(d){ return xScale(d); } // set the x coordinate accessor .y(function(d){ return yScale(d); } // set the y coordinate accessor .weight(function(d){ return weightScale(d); } // set the weight accessor .clip([[0,0], [0,height], [width, height], [width,0]]) // set the clipping polygon var cells = weightedVoronoi(data); // compute the weighted Voronoi tessellation ``` Then, later in your javascript, in order to draw cells: ```javascript d3.selectAll('path') .data(cells) .enter() .append('path') .attr('d', function (d) { return cellLiner(d) + 'z'; }); ``` ## Reference - [Computing Voronoi Treemaps - Faster, Simpler, and Resolution-independent ](https://www.uni-konstanz.de/mmsp/pubsys/publishedFiles/NoBr12a.pdf), section 4.4 - (part of) [https://github.com/ArlindNocaj/power-voronoi-diagram](https://github.com/ArlindNocaj/power-voronoi-diagram) for a Java implementation ## API # d3.weightedVoronoi() Creates a new weightedVoronoi with the default [_x_-](#weightedVoronoi_x), [_y_-](#weightedVoronoi_y), [_weight_-](#weightedVoronoi_weight) accessors, and [_clip_](#weightedVoronoi_clip), [_extent_](#weightedVoronoi_extent), [_size_](#weightedVoronoi_size) configuration values. # weightedVoronoi(data) Computes the **weighted Voronoi diagram** for the specified _data_ points. Returns a sparse array of polygons clipped to the [_clip_](#weightedVoronoi_clip) polygon, one for each cell (each unique input point) in the diagram. Each polygon is represented as an array of points \[_x_, _y_\] where _x_ and _y_ are the point coordinates, a _site_ field that refers to its site (ie. with x, y and weight retrieved from the original data), and a _site.originalObject_ field that refers to the corresponding element in _data_. Polygons are open: they do not contain a closing point that duplicates the first point; a triangle, for example, is an array of three points. Polygons are also counterclockwise (assuming the origin ⟨0,0⟩ is in the top-left corner). Note that weighted Voronoï diagrams may have weird properties compared to _default_ Voronoï diagrams: - a site may be outside it's zone of influence (ie. computed polygon) - a site may have no zone of influence These situations arise when some sites are overweighted by others. You can experiment it in [Voronoï playground : interactive weighted Voronoï study](http://bl.ocks.org/Kcnarf/dacd1d9d2f0e69cf93c68ecf32f7896d). # weightedVoronoi.x([x]) If _x_ is specified, sets the _x_-coordinate accessor. If _x_ is not specified, returns the current _x_-coordinate accessor, which defaults to: ```js function x(d) { return d.x; } ``` # weightedVoronoi.y([y]) If _y_ is specified, sets the _y_-coordinate accessor. If _y_ is not specified, returns the current _y_-coordinate accessor, which defaults to: ```js function y(d) { return d.y; } ``` # weightedVoronoi.weight([weight]) If _weight_ is specified, sets the _weight_ accessor. If _weight_ is not specified, returns the current _weight_ accessor, which defaults to: ```js function weight(d) { return d.weight; } ``` # weightedVoronoi.clip([clip]) If _clip_ is specified, sets the clipping polygon, compute the adequate [_extent_](#weightedVoronoi_extent) and [_size_](#weightedVoronoi_size), and returns this layout. _clip_ must define a hole-free concave polygon, and must be specified as an array of 2D points \[x, y\], which must be _(i)_ open (no duplication of the first D2 point) and _(ii)_ counterclockwise (assuming the origin ⟨0,0⟩ is in the top-left corner). If _clip_ is not specified, returns the current clipping polygon, which defaults to: ```js [ [0, 0], [0, 1], [1, 1], [1, 0], ]; ``` # weightedVoronoi.extent([extent]) If _extent_ is specified, it is a convenient way to define the clipping polygon as a rectangle. It sets the extent, computes the adequate [_clip_](#weightedVoronoi_clip)ping polygon and [_size_](#weightedVoronoi_size), and returns this layout. _extent_ must be a two-element array of 2D points \[x, y\], which defines the clipping polygon as a rectangle with the top-left and bottom-right corners respectively set to the first and second points (assuming the origin ⟨0,0⟩ is in the top-left corner on the screen). If _extent_ is not specified, returns the current extent, which is `[[minX, minY], [maxX, maxY]]` of current clipping polygon, and which defaults to: ```js [ [0, 0], [1, 1], ]; ``` # weightedVoronoi.size([size]) If _size_ is specified, it is a convenient way to define the clipping polygon as a rectangle. It sets the size, computes the adequate [_clip_](#weightedVoronoi_clip)ping polygon and [_extent_](#weightedVoronoi_extent), and returns this layout. _size_ must be a two-element array of numbers `[width, height]`, which defines the clipping polygon as a rectangle with the top-left corner set to `[0, 0]`and the bottom-right corner set to `[width, height]`(assuming the origin ⟨0,0⟩ is in the top-left corner on the screen). If _size_ is not specified, returns the current size, which is `[maxX-minX, maxY-minY]` of current clipping polygon, and which defaults to: ```js [1, 1]; ``` ## Dependencies - d3-array.extent - d3-polygon.{polygonHull, polygonLenght} ## Semantic Versioning d3-weighted-voronoi attempts to follow [semantic versioning](https://semver.org) and bump major version only when backwards incompatible changes are released.